We're launching our Kickstarter campaign and we need your help to get Endeavor funded! This is also the earliest opportunity you have to preorder or join our beta testing! You can see new gameplay footage and more info about Endeavor on the Kickstarter page. Thanks for the support, please share the link to help spread the word!
Monday, January 20, 2014
Regions in Endeavor are separated by rivers and each have a chance of being a different biome type. Players will each start with one region to own, and can take control of others by obtaining it's Microblock. Unclaimed regions will spawn monsters to attack players that invade their land. These biomes that are currently in the game:
Current Biome Types:
Mountain, Snow Mountain
Forest, Snow Forest
Players will also be able to create custom regions in a free-build server, which will then be voted on to appear in future Endeavor servers. This means the worlds will be partially made by the players and there's a chance you can see your custom region in the game! It also makes each Endeavor server unique with new places to explore.
Saturday, January 11, 2014
This is a video of us testing rocket launcher combat between robots. Rocket damage increases with proximity and can be manually detonated for precision. We are planning more weapons and rocket launcher types (such as seeking and EMP) in the future.
Tuesday, January 7, 2014
We have completely redone the player's robot and will be using the old one as a digger that can be built to help with mining. This robot is equipped with a claw, drill, rocket launcher, and jetpack. Each of these can be upgraded, along with the hull, carrying capacity, and fuel type. Colors for your robot are also completely customizable.
Monday, December 23, 2013
Many people have asked us how Endeavor is different from Minecraft or Cube World and we would like to formally address that. It seems that the first look of Endeavor, having a voxel-based theme, presents a visual resemblance to these other games. It’s an interesting thing that while there are hundreds of games with this theme, they are perceived as “knock-offs” of Minecraft, who was by no means the founder of this. Cube World, for example, is a completely different genre and still falls to the criticism of being a Minecraft knockoff. The only similarity is that both have their worlds generated by cubes. When it comes to other games this is not an issue. Take Call of Duty and Battlefield for example. From first appearances these games look identical, but players will be able to tell you very specific reasons why they are different and cannot be mistaken.
Now comes Endeavor. The theme does resemble a mix of Minecraft and Cube World, but the gameplay and genre are completely different. We believe the biggest thing that separates us is community and purpose.
Endeavor is mass multiplayer. There are hundreds of players, alliances, competition, combat, and is centered around your relationship with other players. Minecraft can support this on a small scale, but was not designed for it. It’s the difference between World of Warcraft and Borderlands. Both are great games, but are not compared on the same scale.
Endeavor is a game you are playing to win. The objective of the game is to construct a beacon with the help of other players in your alliance. You are constantly in competition with other alliances as you battle for land and resources to finish your objective and win the server.
Minecraft and Cube World are amazing games and a visual inspiration for Endeavor, but the gameplay, genre, and purpose are just different.
So why did we choose voxels?
Building the world from voxels provides flexible gameplay and allows us to keep the graphic style simple. Having a team of only 5 members, we needed something that was easy to develop and maintain in the future.