Monday, December 23, 2013

Endeavor isn't "That other game"

Many people have asked us how Endeavor is different from Minecraft or Cube World and we would like to formally address that. It seems that the first look of Endeavor, having a voxel-based theme, presents a visual resemblance to these other games. It’s an interesting thing that while there are hundreds of games with this theme, they are perceived as “knock-offs” of Minecraft, who was by no means the founder of this. Cube World, for example, is a completely different genre and still falls to the criticism of being a Minecraft knockoff. The only similarity is that both have their worlds generated by cubes. When it comes to other games this is not an issue. Take Call of Duty and Battlefield for example. From first appearances these games look identical, but players will be able to tell you very specific reasons why they are different and cannot be mistaken.

Now comes Endeavor. The theme does resemble a mix of Minecraft and Cube World, but the gameplay and genre are completely different. We believe the biggest thing that separates us is community and purpose.

Endeavor is mass multiplayer. There are hundreds of players, alliances, competition, combat, and is centered around your relationship with other players. Minecraft can support this on a small scale, but was not designed for it. It’s the difference between World of Warcraft and Borderlands. Both are great games, but are not compared on the same scale.

Endeavor is a game you are playing to win. The objective of the game is to construct a beacon with the help of other players in your alliance. You are constantly in competition with other alliances as you battle for land and resources to finish your objective and win the server.

Minecraft and Cube World are amazing games and a visual inspiration for Endeavor, but the gameplay, genre, and purpose are just different.

So why did we choose voxels?
Building the world from voxels provides flexible gameplay and allows us to keep the graphic style simple. Having a team of only 5 members, we needed something that was easy to develop and maintain in the future.

Sunday, December 15, 2013

Day/Night Cycle

Endeavor now has a day and night cycle with a sun, moon, stars, and dynamic sky. The sky colors and terrain lighting changes depending on the time of day.

Monday, November 25, 2013


Various types of foliage were added to the game this week. This includes grass, flowers, lily pads, cattails, cow skulls, and more to come.

Thursday, November 14, 2013

Video: Endeavor Demo - Rockets and Animations

We uploaded a new video featuring animations, rockets, improved terrain, Koala Deer, and more multiplayer!

Friday, October 11, 2013

Trees and Rockets

We added quite a few features to the Endeavor this week! Features including trees, rocket launchers, switching tools, the minimap, new biomes, block breaking animations, and more.


Wednesday, September 25, 2013

Multiplayer Demo Video

Here’s a quick multiplayer demo:

Concept Overview

Endeavor is a massive multiplayer online game in a voxel-based world. The player is a customizable robot which is capable of building on the terrain, upgrading parts, battling other players and enemies, forming alliances, and will eventually compete to win the server. There will be multiple servers running, which gives players a choice of which one to play.


The map is divided into regions, each with a specific biome. Every player begins the game with 1 region, but can acquire more over time. Rivers separate the regions and cannot be modified. Not all regions are occupied by players, but are computer controlled and can be taken by force.

In the game, there is a different microblock that represents ownership of each region. By obtaining a region’s microblock, you gain that region and everything within it. Microblocks can be stolen or found by any player, so it must be kept safe. Aside from representing property ownership, by inserting the microblock into your robot, the player gains special abilities during the game. A few of these are as follows: faster movement, better weapons, a higher carrying capacity, and teleportation.


The player’s robot is highly customizable from the colors you choose to the fuel type and metal hull. You can design a robot that moves quickly or one that has a high carrying capacity, which can be upgraded.


There is an objective to this game. The goal is to win the server by an alliance. The details of this are still being worked on, but, as of right now, it will be a large object the players must construct.

Tuesday, September 24, 2013

Endeavor - A Voxel-Based MMO

Hey everyone! This is the development blog for a voxel-based MMO for PC, Mac, and Linux named Endeavor. We at Toast Mobile have been working on it for the past few months and are excited to share our progress with you! We'll have some gameplay footage to show you soon, but for now here’s a few screenshots:

Our plan is to use Kickstarter for funding and give beta access to select backers, so if you’re interested in getting your hands on the first copy of the game and being involved in the development process, stay updated on when we launch the Kickstarter project!

You can also follow updates here: